Use Cases

Nobe LutBake turns DaVinci Resolve into a LUT authoring tool. Your color corrections — curves, wheels, lift/gamma/gain, qualifiers, color space transforms, color-based OFX plugins — get baked into a portable .cube file with a single keystroke.

Here are the most common ways professionals use it.


Live Production & LiveGrade

Use DaVinci Resolve as a software LUT box in your live color pipeline.

Grade live footage using Resolve's color tools and node graphs, then capture the result as a high-quality 3D LUT. Load that LUT into LiveGrade, Teradek COLR, Flanders BoxIO, TVLogic IS-Mini, or any LUT-based device in your live production chain.

Resolve stays in the loop for its superior grading tools without being the primary switching or playout tool — you're injecting Resolve into the middle of the live pipeline purely for its color capabilities, then moving the result out as a LUT.

Typical workflow:

  1. Feed live signal into Resolve (via SDI capture or similar)

  2. Grade using Resolve's color page — curves, wheels, OFX plugins, PowerGrades

  3. Press your capture hotkey

  4. Load the .cube file into LiveGrade, your LUT box, or monitoring device

  5. Adjust and recapture as needed — each iteration takes seconds

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This workflow is ideal for professionals who already use LiveGrade for live production but prefer Resolve's color tools for the actual grading work.


On-Set LUT Creation

Design looks in Resolve and export them as camera LUTs for on-set monitoring.

Instead of manually baking LUTs through Resolve's export pipeline, iterate directly in the color page and capture the result with a keypress. The updated LUT is immediately ready for your video village, director's monitor, or camera preview output.

Example scenarios:

  • DIT creating show LUTs during pre-production

  • Colorist building camera-specific LUTs for on-set monitoring

  • DP designing a look and exporting it for the camera team

  • Creating dailies LUTs that match the intended creative direction


Performance Optimization

Replace heavy color correction chains with a single baked LUT for the same look at a fraction of the render cost.

When stacking multiple color corrections or color-based plugins creates playback or rendering issues, bake the chain into a 3D LUT. The visual result is identical (within LUT resolution), but GPU load drops significantly because a single LUT lookup replaces multiple processing passes.

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When to use this:

  • Timeline playback drops below real-time due to plugin load

  • Multiple instances of the same plugin chain across clips

  • Final delivery where the creative look is locked and render speed matters

  • Archiving a grade as a self-contained LUT instead of relying on plugin availability


Look Sharing & Archival

Capture any grade as a portable .cube file for use anywhere a 3D LUT is accepted.

The .cube format is an industry standard supported by virtually every color-aware application — other NLEs, compositing software, LUT boxes, camera firmware, and monitoring tools.

Use this for:

  • Sharing looks across editing systems (Premiere, Final Cut, Baselight, etc.)

  • Delivering LUTs to clients alongside final deliverables

  • Building a personal LUT library from your Resolve grades

  • Creating LUT packs for distribution or sale

  • Archiving creative looks independent of project files or plugin versions


Cross-NLE Workflows

If your post-production pipeline spans multiple applications, Nobe LutBake bridges the gap.

Grade in Resolve where you have the most powerful tools, then export the result as a LUT for the conform or online editor working in a different NLE. This avoids round-tripping entire projects and ensures the colorist's intent translates accurately.

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