Overview

Bake any DaVinci Resolve color pipeline into a portable 3D LUT

Nobe LutBake OFX plugin in DaVinci Resolve

Nobe LutBake bakes your DaVinci Resolve color corrections into a portable .cube 3D LUT file with a single keystroke. It turns Resolve into a LUT authoring tool — your color corrections get captured as a high-quality 3D LUT ready for use in LiveGrade, Flanders BoxIO, TVLogic IS-Mini, on-set monitors, other NLEs, or anywhere a LUT is needed.

It consists of two components:

  • OFX Plugin — runs inside DaVinci Resolve to generate HALD identity patterns and extract 3D LUTs from color-corrected footage.

  • macOS Menu Bar App — provides a global keyboard shortcut, settings UI, and orchestrates the capture workflow.

What Is It For?

  • Live production — Use Resolve as a software LUT box. Grade live, capture the LUT, load it into LiveGrade, Teradek COLR, Flanders BoxIO, TVLogic IS-Mini, or other LUT-based devices

  • On-set LUT creation — Design looks in Resolve and export them as camera LUTs for on-set monitoring

  • Performance optimization — Replace heavy color correction chains with a single baked LUT for faster playback

  • Look sharing & archival — Capture grades as portable .cube files for use in other NLEs, client delivery, or LUT library building

See Use Cases for detailed workflows.

Why Nobe LutBake?

DaVinci Resolve can export LUTs, but the built-in workflow has limitations:

  • Capture multiple nodes at once — Resolve's built-in LUT export works per node. Nobe LutBake captures everything between the two LutBake nodes — your entire correction chain as a single LUT.

  • Global keyboard shortcut — No menus, no export dialogs. Press a hotkey from anywhere and the LUT is saved to disk.

  • Automated file naming — Auto-incrementing filename templates with placeholders. No manual renaming between captures.

  • Group node graph support — Capture from Clip, Group Pre-Clip, or Group Post-Clip node graphs.

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What works in a 3D LUT? A 3D LUT maps input colors to output colors. Any color correction that transforms RGB values will be captured accurately: curves, color wheels, lift/gamma/gain, HSL qualifiers, color space transforms, and color-based OFX plugins. Effects that depend on spatial information (blur, sharpening, keyers), temporal information (denoise, motion blur), or add texture (grain, lens flares) cannot be represented in a LUT.

How It Works

  1. Add LutBake nodes — Place a HALD Generator node before your corrections and a LUT Generator node after them.

  2. Color correct — Apply any color grading: curves, wheels, LUTs, PowerGrades, anything in between.

  3. Press the hotkey — Hit your global keyboard shortcut (default: Cmd+Shift+L) to trigger LUT capture.

  4. LUT saved — Your .cube file is saved and ready to use, with an optional DRX still export.

The entire capture takes only a few seconds with no render required.

Key Features

  • Global keyboard shortcut — Capture LUTs without leaving Resolve. Works from any app.

  • Multiple LUT sizes — Choose 17x17x17, 33x33x33, or 65x65x65 cube resolution.

  • Configurable output — Custom filenames with auto-incrementing templates and placeholders.

  • DRX still export — Optionally grab a still and export as .drx alongside your LUT.

  • Menu bar app — Stays out of your way in the macOS menu bar. Always one click away.

  • Auto updates — Automatic updates keep you on the latest version.

  • OFX plugin included — One-click plugin installation via symlink. Always up to date.

  • Node graph selection — Capture from Clip, Group Pre-Clip, or Group Post-Clip node graphs.

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