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3D Color Cube

The 3D Color Cube visualizes the color distribution of the signal in a three-dimensional space. Each pixel is plotted as a point in the selected color model, revealing clusters, gaps, and color casts that are hard to spot in 2D scopes.

If you use color pins, the 3D Color Cube also shows them as 3D markers inside the plot so you can see exactly where sampled colors sit in the current color model. (1.11.52+)

3D Color Cube in RGB mode

Color Models

Model
Description

RGB

Red / Green / Blue axes forming a unit cube — the native color space of the signal

CIE XYZ

CIE 1931 tristimulus color space — Y is photometric luminance, X and Z are the other two matching-function outputs. Signal is converted from RGB to XYZ via the active color space's matrix.

CIE Lab

Perceptually-uniform L*a*b* space derived from XYZ and a reference white (usually D65). L* is perceptual lightness; a* and b* encode the two chromatic opponent axes (red/green, yellow/blue). Unlike RGB or XYZ, equal distances in Lab correspond roughly to equal perceptual differences — which is why ΔE is computed there.

CHL

Chroma / Hue / Lightness cylindrical projection derived from Lab — same perceptual data, just in polar form

HSV

Hue / Saturation / Value cylindrical projection of RGB — convenient for content editing but not perceptually uniform

CHL (Chroma / Hue / Luminance) projection
HSV cylindrical projection
Input
Action

Click + drag

Rotate

Shift + drag

Pan

Mouse wheel

Zoom in / out

Double-click

Reset view

Settings

Setting
Description

X / Y / Z Rotation

Per-axis rotation controls for precise orientation

Point Size

Size of individual sample points

Brightness

Overall trace brightness

Downsample

Reduce sample count for better performance on dense signals

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